Network
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Network I
Network II
Network III
Network IV
Network V
Network VI
Server Code
Client Code

In this section, server/client capabilities are added to our game of Color Belot so that two players can play a game of Color Belot across the World Wide Web.

  1.   In "Network I", the constructs necessary to implement a simple server are explained.
  2.   In "Network II", the constructs necessary to implement a simple client are explained.
  3.   In "Network III", the first half of the Color Belot client code is covered.
  4.   In "Network IV", the second half of the Color Belot client code is covered.
  5.   In "Network V", the first half of the Color Belot server code is covered.
  6.   In "Network VI", the second half of the Color Belot server code is covered.

Last updated: 01/19/99.